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Once you leave a menu, you can't access any of the menus again until you leave the current room or access the standard camp menu by pressing X on Controller 1. Pressing Start will exit you out of a menu in every instance. Player 1's controls will work as normal unless a menu appears, in which case Controller 1 will not work.
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During the game, the second controller can be used to access various debugging functions and interact with their corresponding menus. Game Genie codes 64FB-8D04 3CFB-8D64 activates the in-game debugging features. However, it's useful for adjusting your screen's colors. The only thing you can do here is press L + R to exit. I/O TEST - Controller test! Press a button and it will show up as "ON" if it is pressed (or working).ĬOLOR TEST - Shows the color bar palette. Left/Right: Increase/Decrease ID number by one.STEREO/MONAURAL: Switch between Stereo and Mono sound.Digits are from 11 - 5F, however, anything above 42 will freeze the game. Tests the music and sound effects in the game. L/R: Increase/Decrease ID number's hundreds digit.Up/Down: Increase/Decrease ID number's tens digit.Left/Right: Increase/Decrease ID number's ones digit.KAIWA TEST - A dialogue box test! You can view every bit of dialogue in the game, obviously. Cannot be brought back without switching maps. X: Removes the cursor, debug information, and some floors.
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A lack of numbers means you can move there in-game. Y: Collision Test(?), shows where your character can or cannot walk in the form of various numbers.D-Pad: Moves the cursor around the map.There is also debug information in the form of a map ID and X/Y coordinates. SCR TEST - A map test! You can move around any map in the game. Select - Flips the sprite horizontally.R - Hold and use the D-Pad to move the selected sprite.L - Hold and use the D-Pad to move around the selected map.The first sprite that shows up is highlighted with the A button. You can have up to 4! Select each sprite with the corresponding button to edit it. Y/B/X/A - Calls up a particular sprite.Left/Right: Increases/Decreases numbers.SEQ ADD: Address where the frame of animation is stored.POS Y: The Y position of the sprite on-screen.POS X: The X position of the sprite on-screen.MOVE: Automatically animates the shown sprite.
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Despite what it says, though, pressing Start + Select will not reset the game. Up and Down selects an option, and A chooses it. Use the Game Genie code E7FB-870F DDFB-876F 36FB-87AF to enable the debug menu.
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